Andy
Andy
Andy
Ramos
Ramos
Ramos
From brief to tested, shipped work. Fast.
AI-native product designer. I partner with PMs and engineers on conversion-focused experiences, build multi-brand design systems, and prototype in code so ideas reach testing sooner.
hello@andyramos.design
hello@andyramos.design
hello@andyramos.design
Currently:
Since Mar 2026
UX/UI Designer at Pillar4. The team’s go-to AI practitioner, running a design loop that turns briefs into coded prototypes and A/B tests.
[AI WORKFLOW]
2026
Figma to Optimizely
A Claude Code plugin I built at Pillar4 Media that turns a Figma design into a launch-ready Optimizely test in one command.
Problem
Every test design got rebuilt by hand before it could run. One sprint to build, another to test.
What I did
Designed and built a plugin around how our test engineer actually works, then wrote the guide and onboarded the product team.
Outcome
Build time went from a sprint to hours. PMs and analysts now ship their own test widgets, more than a dozen so far.
Read the case study

[PRODUCT DESIGN]
2025
Riverly
An AI coach that helps professionals decode tense workplace conversations, designed and shipped solo in 30 days.
Problem
Grammarly fixes our writing. Nothing helped with the conversations that actually shape our careers.
What I did
Solo designer and founder. Research with 150+ professionals, a three-step intake, a glass UI system, and a shipped product.
Outcome
Form abandonment fell from 67% to 12%, and the average session grew from 2 to 8 minutes.
Read the case study

[PRODUCT DESIGN]
2025
Yappy
A conversation game that reads the room, adapting its questions to time, group size, and how well you know each other.
Problem
Conversation games are either too safe or too chaotic, and none of them adapt to the room you’re actually in.
What I did
Designed and shipped it in 6 days for a hackathon: a three-tap setup, a tagged question bank, and a follow-up mechanic.
Outcome
A game that changes how people answer, not just what they’re asked.
Read the case study

[UX/UI DESIGN]
2025
Formula 1 Experiences
A full redesign of Formula 1’s official hospitality platform, rebuilt on F1’s first global design system.
Problem
F1 launched its first design system and required every official partner to align, including the entire e-commerce flow.
What I did
Turned F1’s tokens into responsive components on an 8px grid, restructured package filtering, and worked daily with developers.
Outcome
Launched with minimal client revisions. The developer called it the smoothest handoff in the partnership’s history.
Read the case study

[UX/UI DESIGN]
2024
Purium
A redesign of Purium’s superfood storefront that makes products, benefits, and buying easier to understand.
Problem
The previous site undersold a premium wellness brand and made products hard to understand and compare.
What I did
Rebuilt the experience on a more refined design system, with clearer product education and a calmer visual language.
Outcome
A more inviting, educational storefront that keeps the brand’s professional integrity.
Read the case study

[UX/UI DESIGN]
2024
Globe Trek
A website for an adventure travel agency that pairs big-trip energy with planning that stays simple.
Problem
Adventure travel sites usually pick one: inspiring imagery or trip details people can actually use.
What I did
Designed a responsive site that leads with the trip and keeps featured tours and booking one step away.
Outcome
A site that sells the adventure and makes the next step obvious.
Read the case study

[AI WORKFLOW]
2026
Figma to Optimizely
A Claude Code plugin I built at Pillar4 Media that turns a Figma design into a launch-ready Optimizely test in one command.
Problem
Every test design got rebuilt by hand before it could run. One sprint to build, another to test.
What I did
Designed and built a plugin around how our test engineer actually works, then wrote the guide and onboarded the product team.
Outcome
Build time went from a sprint to hours. PMs and analysts now ship their own test widgets, more than a dozen so far.
Read the case study

[PRODUCT DESIGN]
2025
Riverly
An AI coach that helps professionals decode tense workplace conversations, designed and shipped solo in 30 days.
Problem
Grammarly fixes our writing. Nothing helped with the conversations that actually shape our careers.
What I did
Solo designer and founder. Research with 150+ professionals, a three-step intake, a glass UI system, and a shipped product.
Outcome
Form abandonment fell from 67% to 12%, and the average session grew from 2 to 8 minutes.
Read the case study

[PRODUCT DESIGN]
2025
Yappy
A conversation game that reads the room, adapting its questions to time, group size, and how well you know each other.
Problem
Conversation games are either too safe or too chaotic, and none of them adapt to the room you’re actually in.
What I did
Designed and shipped it in 6 days for a hackathon: a three-tap setup, a tagged question bank, and a follow-up mechanic.
Outcome
A game that changes how people answer, not just what they’re asked.
Read the case study

[UX/UI DESIGN]
2025
Formula 1 Experiences
A full redesign of Formula 1’s official hospitality platform, rebuilt on F1’s first global design system.
Problem
F1 launched its first design system and required every official partner to align, including the entire e-commerce flow.
What I did
Turned F1’s tokens into responsive components on an 8px grid, restructured package filtering, and worked daily with developers.
Outcome
Launched with minimal client revisions. The developer called it the smoothest handoff in the partnership’s history.
Read the case study

[UX/UI DESIGN]
2024
Purium
A redesign of Purium’s superfood storefront that makes products, benefits, and buying easier to understand.
Problem
The previous site undersold a premium wellness brand and made products hard to understand and compare.
What I did
Rebuilt the experience on a more refined design system, with clearer product education and a calmer visual language.
Outcome
A more inviting, educational storefront that keeps the brand’s professional integrity.
Read the case study

[UX/UI DESIGN]
2024
Globe Trek
A website for an adventure travel agency that pairs big-trip energy with planning that stays simple.
Problem
Adventure travel sites usually pick one: inspiring imagery or trip details people can actually use.
What I did
Designed a responsive site that leads with the trip and keeps featured tours and booking one step away.
Outcome
A site that sells the adventure and makes the next step obvious.
Read the case study

About Me
About Me
View All
View All
Based in Charlotte. Off the clock, I’m fly fishing, making music, or building something in code just to see if I can. It’s where my best ideas start.
Based in Charlotte. Off the clock, I’m fly fishing, making music, or building something in code just to see if I can. It’s where my best ideas start.
